How to extended the base of a particle emitter?

I’m absolutely new to FX and I’ve been a following a tuto on how to make a fire fx. The thing is, I managed to but it’s not practical with what I have in mind.
Here is the fx I made:
Animation
Here is how it looks in my game:
image
I want my fx to span the entirety of that glowing base (aka lava). I tried placing multiple emitters on the scene but it looks like this and I don’t like it:
image
As you can see it obviously looks like individual emitters instead of one large emitter.
How do I do it? Thanks!

I understand what you want to create, however I think it may be more resourceful and optimized if you were to rethink the creation phase.

You can use a plane which have a texture applied to it, then you can use a panner node to move it upwards and make it fade out.

However, if you are insistent of using emitters, you will need to widen the emitter, or have more spawn locations. You can possibly move it further down to make it look better.

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you will need to widen the emitter

Thanks but how do I do that?

You can use a Shape Location module, add it in the Particle Spawn section of the emitter
You can then edit what shape and size you want the particles to be spawning from, I’m guessing in your case it would be a plane
You might need to increase the spawning rate to cover the entire area
I would also make sure they are GPU particles, so that they are more efficient

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@AjaXXI as @OhBriz suggests, you can use

You can use a Shape Location module, add it in the Particle Spawn section of the emitter.

Alternatively the shader solution for a more optimized solution.

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