For my bachelor thesis I would like to statistically evaluate the performance of different Subsurface material in my game. Ideally I would record the SubsurfaceScattering GPU frame times for exactly 1000 frames and store the results in a text file (e.g. results.csv) so I can plot them and compute their mean and standard deviation.
I found the time of SubsurfaceScattering in the ‘stat gpu’ command and also find it in unreal insights, but it is displayed on the screen. How do I export this data?
Isn’t there a way to export the SubsurfaceScattering time data recorded by Unreal Insights (Tools->Unreal Insights)? Or could I somehow record the SubsurfaceScattering time via C++?