When you export to FBX from Blender, can you try to check the Animation option under Mesh? And select Face for the Smoothing option so you don’t get the warning mentioned above.
The Animation option and Smoothing option are only effective at FBX6.1 ASCII mode. Though I checked Animation option and setted the smoothing to face, it still didn’t move in UE4.
Anyone having a problem with Blender/UE4 morph targets export, make sure to disable “apply modifiers” in the Blender FBX export; since modifiers can’t be applied to meshes with shape keys, it seems to block the shape keys export.
During export make sure to disable “Apply modifiers”. It will not export blend shapes if you don’t (let the mouse hover over the option for a second and the tooltip will tell you that). I just tried and the morph target works great.
I have seen my share of problems with this. One thing that can happen is that the ‘shape keys’ apply to one mesh, but there is actually more meshes - this can happen when you import from Makehuman, and you won’t know until you import the FBX. (The solution is to parent the meshes, for MH there is an option to “blend” the meshes when you import from the MH format, in blender).
I have no idea what the problem is, and I haven’t read most of the thread, but that workflow got my spring effect working really nicely!! Thank you so much for sharing it, and I hope someone (like I said, I haven’t read the thread) was/will be able to help you!