Hi, im a modder from a game that uses a previous version of the Unreal Engine 3 that it doesnt have lightmass.
What I’m trying to do is export the lightmaps from a version that has lightmass and the import them into the game, but seems that i can’t get it properly.
This is how it looks in Unreal Engine 3 with lightmass.
As you can see i can only import the baked light, is there a way that you can export everything in once? Like the final version of it like if it was a render from a modeling program. Thank You.
If you’re working with another engine that doesn’t have a baked lighting system you might as well just bake lighting in your 3D program and apply that as a texture, using stuff from UE4 won’t offer any advantage since the lighting system wouldn’t be able to use them properly in the same way that UE4 would. I would think that all versions of UE3 have baked lighting though.