How to export flowmap texture from Houdini to Unreal?

Hello,

Recently I’m trying to make a liquid acrylic FX in Unreal.
I used Houdini to simulate it and I’m quite satisfied with the result I get, however I couldn’t figure it out that how to export flowmap texture to Unreal.

Is anyone has any idea?
I really need the answer, or other way to access my goal (liquid acrylic FX).
Thank you so much!

(My reference tutorial: Liquify Paint Effect in Houdini | Houdini Tutorial - YouTube )

I think you should be able to store the Flowmap information in the Vertex Colour of the mesh and use the Labs Games Baker to bake a texture of it
https://www.sidefx.com/docs/houdini/nodes/out/labs--games_baker-2.0.html

It’s part of the SideFX Labs toolkit

It’s used in this tutorial, you should be able to use it as a reference,
Timestamp 17:31