Hi guys,
I’m new to both UE and Metahuman. Inside the default MH directory, I found a Pose Asset naming “mh_arkit_mapping_pose”, which contains a controller over the facial mesh of MH, using the params of ARKit. As you can see from the screenshot below.
I can modify the weight of Pose Names, and the mesh above will react to my modification. Such as Eye Blink or Jaw Open.
My Question is: Can I output the current status of this mesh as an .OBJ file? e.g. An .OBJ file that contains the geometry info(vertex/face/…) of Eye Blink. If possible, how can I achieve this? Since the “Export Asset” button doesn’t provide any available choice:
Thanks in advance for any suggestion!