I am looking for a way to add or apply bones to a character during gameplay and was wondering if the newly added skeletal editor could be used for this. I have looked for blueprints and functions that correspond to the skeletal editor functions, but have been unable to find any. Since it is called “editor” it doesn’t seem like it can be used at runtime, but if there is a way to use the skeletal editor functionality for in-game processing, I would love to know how to do it.