How to execute a function during widget animation

Hi,
I have a widget animation that says 3, 2, 1, go!. I have an on animation finish event that calls a function from my c++ game mode, This means that that you can’t actually move until the animation is finished, I would like to have the player be able to move when the go pops up rather than when it disappears. Is there a way to call a function when the animation hits a specific second on the timeline?

Thank you

You can do it like so:

https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/1817869-can-you-animate-a-dynamic-material-parameter-in-umg-widget-timeline?p=1817878#post1817878

Awesome, thank you

The previously posted link is broken, but I believe this is the working version in case anyone else lands here.