How to execute a function during widget animation

I have a widget animation that says 3, 2, 1, go!. I have an on animation finish event that calls a function from my c++ game mode, This means that that you can’t actually move until the animation is finished, I would like to have the player be able to move when the go pops up rather than when it disappears. Is there a way to call a function when the animation hits a specific second on the timeline?

Thank you

You can do it like so:

Awesome, thank you

The previously posted link is broken, but I believe this is the working version in case anyone else lands here.