So in the graph of my widget I can create a dynamic material instance. I can then use “Set scalar parameter value” to change a parameter on it in blueprints.
I’d like to be able to change this parameter on the timeline so the designer can edit fade in times etc but do not see a way to select it. Is this possible or am I limited to linear onframe changing?
Thanks for the help on this (and nice pictures with arrows!). I’ve got it somewhat working but am not able to curve edit the value. It’s a fade in dissolve effect and wanted the designer to tweak how it fades in with curves.
I found you need to create a keyframe then right click->properties and choose the event function to call. I set the start value at zero and end value at 1. It doesn’t seem to work to change value over time though, it’s just an on and off and if I try to add a curve in the curve editor unreal just crashes.