How to exclude from rendering a component in a specific camera

Hi, using Blueprints I have an effect on around my player that is only visible to the render target that affects the grass as he moves through it. It is hidden by the player camera via “Owner No See”. I am now applying this affect to the AI characters so they too move though the grass and also push the grass away - however, I can’t see where you set the player camera to ignore their particle effect - since neither “Owner No See or Owner see only” will work in this case. I’d just like to add a “no see list” to the player camera just like I can add it to the Capture target and then run a for loop through all components tagged with “GrassAffector”. If anyone know the proper way to do this in Blueprints please let me know. Thanks in Advance.