I’m using ‘Exponential Height Fog’ outside of building but it’s affect inside of building too. So I want to create excepted zone to ignore it while building area, not to destroy it. Tried to handle it with ‘Blocking Volume’ to trigger the destroy fog actor when player get inside of building but as I mention before, it’s not really what I’m looking for. Because building has windows that player able to see outside through of it.
Thanks in advance,