This is what I get when I create a mirror. For me it looks like the light diffusion has low quantity of bounces. But I don’t know how to impore it. Do you know how to improve it?
Use actual light actors instead of emissives for lighting.
Check the lumen debug views under lit. Make sure meshes are broken up into modular pieces and at least 10cm thick
Hello @ZacD "broken up into modular pieces"do you mean just to subdivide that simple one polygonal plane onto let’s say 10x10 polygons?
No, I mean walls, ceilings, floors, doors, etc, should all be their own separate meshes for the best results.
How are you making the mirror? Afaik anything less than a SceneCapture isn’t gonna look like a real mirror.
Hello @Shmoopy1701, how that is actually great, I didn’t know about this way. I just used metalic polished material.
Hello @ZacD
Okay. got it. Thank you for the advice!
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