I’m trying to create a heat distortion effect for a VFX study I’m doing. I want to do this by recreating the Heat Distortion material that is used in the P_fire asset of the Starter Content.
However, when I open my newly created material, I am unable to set all the material options as they are in the example without losing access to my normal output (which I need to run my distortion normal map through!).
I’ve wracked my brain for every bit of Unreal knowledge I can muster, and have done my best to find a solution posted, but I’m at a loss. In the attached picture, I have the example material above, and my new material below. I’ve matched all the settings in the Detail panel which hasn’t helped, and I’m not sure where else I should be looking. Hopefully you guys can shed some light on the situation!
Thanks so much!