Hey guys,
I’m using sbsar-files from Substance Designer in Unreal, but I can’t flip the green channel, the option is greyed out. I’m wondering if it has something to do with using sbsar-files…
I would be relieved if there’s a easy solution to fix this. It would be a bit pointless to manually flip green channels in Photoshop etc when I would want to use substance materials…
Thanks in advance!!