I’ve seen some demos on YouTube on foveated rendering using the HTC Vive Pro Eye, but I did not suceed in setting it under Unreal:
I am using the SRAnimpal runtime paired with the plugin under Unreal 4.22.3. I am able to get eye tracking data and properly identify which actors the person is looking at in the scene.
Problem is image is clear only when the person is looking straight in the center of the lense. This is an incentive for the person to turn their head for looking at objects instead of moving their eyes since image becomes less sharp when we look away from the center of the lense.
So, I would like to use foveated rendering according to where the person is gazing.
I have tried the following link with no success:
In fact, Under UE 4.22.3, it does not appear in the experimental section of Rendering under project settings.
I also tried the command line options with no observable result.
I expect to be told “Sorry it is not supported yet” based on this post:
Nevertheless, I trying anyway.
Maybe it is an option I did not see under SteamVR or in the SRAnimpal runtime/plugin ?
Any input would be welcome.
Thanks and regards,