How to enable Forward+ rendering?

Hey guys, I saw this video from Epic and had some questions about the new Forward+ renderer, was wondering if anyone could shed some light?

My first question is - how do you enable Forward+ ? Is it default forward+ when you select “forward shading” in your project settings? I can’t find any documentation on how to use it or enable it.

Secondly - what does this mean for realtime lighting, do you still have to bake lighting for a mobile application or can shadows be rendered realtime from spot lights / point lights?

Forward shading isn’t enabled by default in Unreal Engine. To enable the Forward Shading Renderer:

  1. In the Edit menu, open the Project Settings.
  2. Select the Rendering tab on the left and locate the Forward Shading category.
  3. Enable Forward Shading.

If you use Lumen you don’t have to bake lighting. Usually games that use forward shading are using some form of global illumination.

I highly suggest looking at this documentation to learn more about it. Please also note that forward shading limits and enables new graphical features.

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I believe it is, from the beginning of your video: “We call the ‘forward shading’ ‘forward plus’”. The video also goes into detail about some of the settings you can enable to get the most out of the forward+ features.

I also recall seeing a tweet to this effect a while back from one of Epic’s engineers, but for the life of me I can’t find it.

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