Hi…
I’m so rocky here in unreal, i’m trying to create a custom mesh that looks like a Room, with doors, walls, a floor and that, but when the player steps, it’s like it doesn’t have collision. And I tried to change collision configuration to all combination possible, as far as I understand Block All should work but the actor is overlapping.
What I did:
- I create a floor and walls in the level.
- Selected all meshes, right click, create statick mesh.
- Drag into level my new statick mesh that looks like a room.
- Activate phisics
- Try to walk inside my new mesh.
what should be the best approach to do this? my idea is to create lot’s of rooms templates, what should I do to achieve this?
Thanks.