How to enable collision to a custom static mesh?

Hi…

I’m so rocky here in unreal, i’m trying to create a custom mesh that looks like a Room, with doors, walls, a floor and that, but when the player steps, it’s like it doesn’t have collision. And I tried to change collision configuration to all combination possible, as far as I understand Block All should work but the actor is overlapping.

What I did:

  1. I create a floor and walls in the level.
  2. Selected all meshes, right click, create statick mesh.
  3. Drag into level my new statick mesh that looks like a room.
  4. Activate phisics
  5. Try to walk inside my new mesh.

what should be the best approach to do this? my idea is to create lot’s of rooms templates, what should I do to achieve this?

Thanks.

I did this, and worked ok.

202532-rightproperty.jpg