How to eliminate pops in cloth physics?

Examples

  • Cloth is activated between two frames after a cut in a cinematic
  • When asset spawns on first render frame and initialized cloth

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There is no preroll functionality yet, although we have been talking about adding one for some time.

In the meantime, you can duplicate characters in the cinematic to prepare off screen for the cut, or ease in the simulation using the Animdrive constraint using the Clothing Interactor from inside a Blueprint, or the ClothBlendWeight.

Same with when spawning assets, either spawn it off screen first and then teleport to the correct position after a couple of frames, or ease in the simulation using Animdrive or the ClothBlendWeight.

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