I’m trying to recreate the scene from the Matrix where Tank loads up a giant rack of guns for Neo while in a simulation. The way I’ve done it is create a simple all-white environment where the main character is dragged across the screen in a matinee on a movement track to the location of the racks (t-shirt racks in this case because that’s all I could find). This gives the illusion of the racks closing in on the character, as is seen in the movie. So yeah, that’s all working.
Anway, as you can probably imagine, I have about 3,000 t-shirt rack models on the screen (10 mb each) and this severely slows down the game play, especially on an Oculus rift). The compiled exported project runs smoother of course but it could be better.
As a complete beginner, I’m not quite sure how to address this. Are there best practices in UE4 for displaying that many objects in one level? Perhaps this is a unique situation in that the same object isn’t usually cloned thousands of times for any particular scene. Is there any other way to do this? Perhaps by only showing a few and then replicated the rest with some sort of illusion?