I have a gameplay ability that will apply effects from an UDataAsset and remove them once finished. I made the variable expose on spawn like if you were to make a variable for an actor, however, the variable doesn’t appear in try activate ability by class nor I can find a function to create an instance of the ability and activate it.
Below is a screenshot of the node after I made it instance editable, expose on spawn, and compiled it:
This is solved by using Send Gameplay Event to Actor and putting the info into payload optional object and setting up the event tag in the ability to match the one in send gameplay event to actor.
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