How to edit material size?

So I’m following the 3rd Person c++ tutorial and when I dragged in one of the materials unto the floor and walls, the resulting image was huge! Is there anyway I can edit this?

What I see:

Expected:

On the surface Properties from the Details panel of your BSP, change the values of “Scale” U and V and apply

Normally you just adapt the texture coordinates …

@Davixe: Sorry, I don’t think I see it… Is it around the transform?

EDIT: I see what you mean when I create a new object using the BSP. But the objects I’m editing is from the third person example, and there is no surface properties in the details panel.

36780-3.png

@Skullwing: How do you adapt the texture coordinates. through blueprint? Do I create a new blueprint for the floor?

I believe Davixes answer only works for editor objects and since the new version not even for these. In the material you connect the Node (Texture Coordinate) to the UV Pin from the texture. After that you have to set the U and V scale in the details of the TexCoore Node.

That’s extremly basic stuff, you should probably learn more before starting a project.