You need to do it via blueprint. You can add a post process node, and expose the DOF parameters, then you can setup a small logic that calculates the focus points, you can use a line trace for example
Hey guys,
I’m using UE4 to render out animated videos and I am using Sequencer and the Cinematic Camera actor. I know the Cinematic Camera actor has some powerful Focus Tracking options. I have a dummy object brought in from blender that serves as the tracking target. But I want to know if its possible to use CircleDOF and change the focus range based on the tracked object.
Thanks for the reply. But just found out that the Focusing on the Cinematic Camera is already using CircleDOF and just has to drop the Aperture value much lower to get more blur.