How to dump logging info from character animation

Hi, I have an unreal scene that I’ve animated, and I’d like to dump some information from the scene to a text file. Namely I’d like to output the position and orientation transforms of a few characters’ bones in both local and global space, and I’d like to use the quaternion representation for the orientation.

Is there anyway to do this easily? For now I’m basically stuck staring at the character animation pane and writing down numbers by hand, but this won’t work for the scale I’m interested in collecting data.

Thanks in advance!

Not pretty sure but could try level sequence or animation insights