Hi,
I am building a few actor blueprints (containing animated instances) that are animated using “Event Tick” to drive the animations. I would like to implement a system where I can choose to drive the animations using either 1) “Event Tick” or 2) current time from a Level Sequence.
Here are my questions…
- When I create an event track in the Level Sequence, it brings up the Sequence Director. How do I use the Sequence Director to trigger events in all of my blueprint actors in the scene?
- What do I need to implement inside each of my actor blueprints in order for them to be affected by the Sequence Director? Is this best done with an event dispatcher or an interface?
- How do I pass the current time of the Level Sequence into each of the actor blueprints?
- Can it be done in such a way so that when I scrub the sequence timeline, the actor blueprints update in editor?
Thank you!