Driving Event Tick from Sequencer

Have gone thru this

https://docs.unrealengine.com/…/Sequ…/HowTo/TracksEvent/

but still find Event tracks in Sequencer not very intuitive.

Simplest example.

You have a Blueprint Actor with Event Tick.

Without entering PIE mode how do you get this Event Tick to fire if you are simply playing back in the Level Sequence?

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There’s a Call in Editor boolean you need to check on for the event. There’s also a quick way to toggle it in the details panel of the event key when you right click on it in the event track.

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