eco_bach2
(eco_bach2)
April 21, 2022, 1:02am
1
Have gone thru this
https://docs.unrealengine.com/…/Sequ…/HowTo/TracksEvent/
but still find Event tracks in Sequencer not very intuitive.
Simplest example.
You have a Blueprint Actor with Event Tick.
Without entering PIE mode how do you get this Event Tick to fire if you are simply playing back in the Level Sequence?
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Hi,
I am building a few actor blueprints (containing animated instances) that are animated using “Event Tick” to drive the animations. I would like to implement a system where I can choose to drive the animations using either 1) “Event Tick” or 2) current time from a Level Sequence.
Here are my questions…
When I create an event track in the Level Sequence, it brings up the Sequence Director. How do I use the Sequence Director to trigger events in all of my blueprint actors in the scene?
What…
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Max.Chen
(Max.Chen)
April 21, 2022, 4:48am
2
There’s a Call in Editor boolean you need to check on for the event. There’s also a quick way to toggle it in the details panel of the event key when you right click on it in the event track.
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