Hey! I’ve set up a Niagara system where I get the particle positions into Blueprint. Now I’m trying to draw visible lines between nearby particles, not using debug lines, but actual rendered ones for visuals.
I tried spawning line actors in Blueprint and setting start/end points, but I’m a bit stuck on how to properly pass the positions and connect them. Is there a better way to do this?
Here some screenshots of my Niagara System:
Now i have tried to get the location data to draw a mesh between the points …
looking forward to any hints!
Update:
A blueprint (BP_LineActor) which just create a cylinder between two points.
The blueprint (BP_ParticleConnector) to draw the cylinder based on all the points given from the particle system. Here I am trying to manage to get the two unique particles to draw the lines between them.