I want to draw some specific lines/edges of some of my scene objects. The lines should be all in same size (screenspace). What would be the best solution for this?
A simple outline postprocess material wouldnt work because it renders only/also the outline. I tought about using the draw line command (HUD) and somehow get the information of the start/end positions for the lines from the specific models.
I’ve been trying to recreate the effect in Forward Rendering. Not simple without the GBuffer. I see some mods of old games like Quake 1 are able to do it, so there must be a way…