I made my custom asset type following the tutorial , but I can’t find documentation on how to drag and drop the new custom asset from the content browser into the viewport. What I’m trying to do is to spawn a custom actor when I drag the asset into the viewport, and before I dive directly into the source code for an example, I wanted to know if there is documentation available or any tips that you can give me.
has any Idea,thanks!!
You need to create a class from “UActorFactory”, then override “CanCreateActorFrom”, “PostSpawnActor”, and “PostCreateBlueprint”?
Then it should work perfectly.
You can just take the “TileMapActorFactory.h” as an example in your engine source code.
Cheer!
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