Hi, I just download a software called SpyroWorldViewer which allows you to view all the levels from the 3 Spyro PS1 games and also see the textures/tiles used. I think it’s a great learning tool because I’m trying to learn level design. A lot of PS1 games (Spyro included) also used “fake” lighting, and had vertex painting/lighting instead but I’m not sure Unreal supports this?
I saw a tutorial about how to do this in blender
But I’m not sure if it’s possible in Unreal? How would I go about doing this?
Here is a forum topic on this on another forum, but I’m not if you might have some different solutions or something to add?
Thanks in advance.
On a side note, I was able to recreate the Spyro gems using a phong shader in Unreal so I know it’s possible to recreate the look somewhat: