I’ve asked this before but I feel i needed to simplify this question in order to try and get some answers.
I have the following mesh below, it contains a simple animated noise texture plugged to world offset displacement and color.
What I need is to emit particles only on the moving white areas of the texture while respecting the world offset deformation and height.
Can someone please help with some clues as how to do this. I am also very new to Niagara.