How to do shaders compilation on game launch

There many AAA games when launching for first time have loading phase to load/compile shaders which make sure your game runs smoothly.

In unreal engine, I am not able to find such features, system or way of implementing although many AAA games developed in unreal engine like days gone have it. Does someone know how can I do the same for my game so players don’t get any shuttering or lags?

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