How to analysis and profile the MAX performance of Oculus Quest 2?(eg.MAX triangle count at an acceptable FPS). or it’s called pressture-test?
Or is there any turn on/off in code or any tools to do an analysis in order to give the artists a reference or a limit when they make the scene, model, animation, etc.
Just want to know the MAX ability of Oculus Quest 2 on its performance, and these statistics could give the artist and developers some advice/reference/help.
Thanks!
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Hi there, I have been asking the same question and didn’t find a lot of information around. I found some useful data though from the unity community concerning the Quest 2 capacities. Here is the link
https://developer.oculus.com/documentation/unity/unity-perf/?locale=en_US