Hi, I wanted to create the old-school “Press A to join game” lobby for couch coop. However, based on my understand of Unreal Engine, that gamepads are always bound to playercontrollers in order to get input from gamepads. What I intend to do is:
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Have some functions that receive input from gamepad.
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Spawn player controller and assign that gamepad to it.
- Have different player-controlled character selector like in Street Fighter.
How can I achieve this? Thanks in advance.