How do I do lighting for a flight sim? Areas on the underside of the jet turn out too dark with a directional light from above (sun). The jet is a skeletal mesh. Do I use LightMassImportanceVolume and LightMassCharacterIndirectDetailVolume? Flight area is very large.
I recently started looking into this aspect of development. Excuse me if my questions don’t make sense. Just looking for some guidance.