How to do gouraud shading?

I have been trying to figure out how to make a gouraud shading material node setup to mimic an older look in my game. I am not talking about regular vertex shading, I specifically mean gouraud. I read in an old post back from 2015 where a guy by the username “CaptainScience” had mentioned this:

I am not quite sure how to do this in 4.24, or really any version of unreal for that matter. I am still pretty new to this, so excuse me if I don’t quite understand some of the terminology, or node names. You may have to give a screenshot of the node graph as you explain it.

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