I was trying to add some additive hit animations to my enemies to try and add some visual feedback, but I’m not really sure how to go about it. I feel like I need something akin to a montage but also a blend space in a sense that it plays once, but with parameters (those parameters indicating where the shot hit so it can blend between different directions)
Here’s a link to something im talking about. Notice how the enemy plays a small additive animation whenever its hit
EDIT: To clarify, im not talking about strong reactions to getting hit, but moreso “flinching”, soft subtle hits.
I made a blend space using additive animations to demonstrate what I want, im just not sure how to go about hooking this up so it can play this once over whatever other animation is currently playing.
I think the issue you’re going to have if you use a full-body montage is that the root will be affected, so perhaps you’ll only want to apply this montage/blend to the upper body, using a dedicated slot.
If you don’t then the weight of the animation will affect the ENTIRE body, which makes your character look like they’re spazzing out.
That’s a fair point but I’m not even at the stage of it working yet. I’m not really sure how to fire an additive blendspace instantly (such as when taking damage) without looping (akin to a montage).