I want to know how to do ATW UE4.
And it is possible get Camera target view as FID3D11Texture2D, in other word, I want to render camera view to d3dtexture, I know some RHI. CaptionScreen2D can render view to texture, but the resolution ratio is really low. Any suggestion is appreciated!
ATW is handled by the Rift driver. You don’t have to do anything.