How to do Animation Across Network

Hey there. I was trying to make a networked game, and I noticed that the animations don’t work well. One example of what I am doing is just a simple boolean which the animation blueprint checks using a cast node. This, however, doesn’t get replicated across the server, so the animations don’t match. I was just wondering whats the best way to get the animations in sync. Thanks in advance.

You could just mark this boolean as replicated in the source class you are taking it from.
If your animation system does not depend on a huge amount of variables just mark them as replicated.
Also make sure you are setting the animation variables on the server so they get replicated to the clients.
(If they are controlled by the player on a client you can set them there also, but make sure they are set on the server aswell so they are replicated to the other clients)

Easier than I thought. Thanks