How to do a simple movement using Enhanced Ipunt?

Hello, I’m new to creating games, I don’t have any experience but I really want to be able to make one.

I’ve already consumed a lot of learning content and still haven’t been able to create a new project and apply everything I saw in class, this could be for 3 reasons:

1-Am I very stupid or…
2-Am I very stupid or…
3-I learn in a very specific way.

image for contextualization:

It may be a silly request, but I would like someone to guide me to make a simple game (USING C++ and UNREAL 5.1.1), the WHITE CUBE must be controlled by the keys W,A,S,D (movement) and SPACE (to jump ).
**if necessary, you can leave the movement variables visible for change in UREAL ENGINE.

The movement system must be created using ENCHANCED INPUT (I know there is no need to use it for such a simple project).

By touching the RED CUBE the WHITE CUBE must be destroyed, by touching the GREEN CUBE the game must end.
The guidance I hope to receive is through instructions posted right here on the forum, so I ask that you don’t send a link to any on YouTube, as I’ve probably already seen it.
It’s okay if you know how to instruct one of the systems, be it movement, destroying the object when colliding with the RED CUBE or stopping the game from running when colliding with the GREEN CUBE.

Hey @nove0nove0,

If you are needing to set up enhanced input which is the new standard for all UE versions, check out this non-Epic affiliated documentation that goes over the process of using enhanced input in C++:

As well as the official documentation that covers how to set up movement in C++:

Good luck in your class!

Thanks for answering, but I already saw this documentation before asking my question, and yet here I am on the unreal forum making this post

Hey @nove0nove0,

At the moment it’s hard to tell what could be going wrong if you have already read over these step by step guides. Would you mind sharing what you have so far so we can see what may need to be fixed?

As I already said in the post, this lack of evolution could probably be pure stupidity on my part, even though I studied these tutorials, I feel that they cover some unnecessary elements or the way it is taught is too complex for me to understand.

So I made my post with a simple objective and I believe that I would be able to learn by studying what I had asked for.

Reinforcing once again, it could be a lack of effort on my part, because even though I consume a lot of content, I still haven’t learned how to do anything and maybe I don’t even want to create games and I’m just forcing myself to do it.