How to do a selection effect with transparency?

We’re doing a selection effect for some of the entities in our game using the effect described here: Unreal Engine 4 Tutorial - Basic Object Outline (Interaction) - YouTube (TL:DW - adding a highlight material in the post processing volume’s Blendables property and then setting Set Render Custom Depth to true in Blueprint on the static meshes we wish to outline).

This is working fine for most units; it looks just like when you select something in the UE4 editor.

However, we’re seeing an issue with a special unit type that has a material whose Blend Mode is Translucent, and it just isn’t working with that.

Is there a way to get this working on the translucent material, or a workaround we can use?

Hey -

Translucent Materials do not work currently with the post process effects.

Thank You

Eric Ketchum