How to distance cull nanite geometry?

I want to make my VR experience more performante, it is heavy with nanite meshes, I want to distance cull them, is that possible? Thanks

I dont think you should be trying to use a beta at best system for VR - vr needs performance to be viable.

Chanches are that culling parts of the nanite meshes - if possible - wouldn’t change much of anything performance wise.

Alright, thanks for the info