How to display player UI over world geometry?

Hi,
I want to display third person Player UI over world geometry.

There is a tutorial here: Displaying Your UMG UI in the Viewport in Unreal Engine | Unreal Engine 5.0 Documentation

I want the text to always appear over world models - when player is behind a wall, text should be still visible. It must be something with render order / z-order.

How do I do this?

But, it always IS in front, by default. (?)