Hey there @WDRK23! You could use custom depth stencils, and the only object not occluding it being the character mesh, sort of an inverse of this thread here:
Would that work for your use case?
Hey there @WDRK23! You could use custom depth stencils, and the only object not occluding it being the character mesh, sort of an inverse of this thread here:
Would that work for your use case?