Is there a way to turn off textures in UE4? I know in programs like Maya there is a visibility function. Does unreal have one? I’m trying to “whitebox” a house with objects inside of it. The only way I seem to get around the problem is if I delete my textures. Is there way to temporarily sweep the level of textures without having to individually mess with each object?
The Lighting Only option would probably be closest to what you are looking for.