Hi,
I am making a game for ios, and I have a little problem. When I turn off Texture streaming in the Rendering settings, or in the settings of the texture itself, I set “Never stream” then the game doesn’t start on my device.
When Texture streaming is on, the game works fine, but when level loading, I see blurry textures that become normal after a couple of seconds.
On the 4.17 version of the engine, I turn off Texture streaming and everything works fine, but in 4.20 when I start the game on my device I see a black screen and then the game closes.
I also tried to increase r.Streaming.PoolSize but that didn’t help either.
I would like to completely disable texture streaming in the 4.20 version of the engine.
Anyone can tell me what the problem is?