How to disable static mesh contact shadow when option is ticked but grey'd out?

Simple question hopefully!
How can someone disable a static mesh contact shadow when the option is ticked but grey’d out? Is there a setting somewhere that is overiding manual control of this?
It’s a static mesh actor
Nanite is disabled
Lumen is enabled

I have shadows disabled on my object but its still casting a contact shadow which I don’t want.



Hello there @JojoAEC!

In this case, I would test by enabling Cast Shadow in your static mesh, which will “ungrey” the Contact Shadow check, allowing you to disable it, then you turn off Cast Shadow again, and the result should look like this:

In case the shadow effect remains active, then maybe it’s being generated by something else. Check all your light sources, and make sure that the value for Contact Shadow Non Casting Intensity is set to zero in all of them:

Yet, if the shadow’s still there, you can go for manual overrides, using the following console commands:

r.ContactShadows.OverrideLength 0
r.ContactShadows.OverrideShadowCastingIntensity 0
r.ContactShadows.OverrideNonShadowCastingIntensity 0

That’s great. So simple, I didn’t realise I had to turn the shadow back on… to turn components of it off. I expected it to work like a master switch. Thanks