How to disable SSR and Raytracing?

Hi everyone,

I’m trying to completely disable Screen Space Reflections (SSR) and other Raytracing reflection-related settings in the game Marvel Rivals, which is built on Unreal Engine 5. Since the ingame-settings only allow to switch between “SSR” and “Lumen Reflections”, I tried to do it via the configuration file, but haven’t been successful so far.

What I’ve Tried:

  1. Adjusting the following in the AppData\Local\Marvel\Saved\Config\Windows\GameUserSettings.ini:
[ScalabilityGroups]
sg.ReflectionQuality=0 //changed from 1 to 0
sg.GlobalIlluminationQuality=0 //changed from 1 to 0

//added the following:
[/Script/Engine.RendererSettings]
r.RayTracing=False
r.SSR=0
r.SSR.Quality=0
r.SSS.Scale=0
r.SSS.SampleSet=0
r.SSS.Quality=0

Despite these changes, it seems like SSR and reflections persist in the game.
However it seems like that only sg.ReflectionQuality=0 did something.
After changing it from 1 to 0 the reflections are uglier and not as high quality anymore. But they are still there.

Questions:

Is it possible to somehow disable all reflections within Marvel Rivals using the ini file?

Any insights or suggestions would be greatly appreciated!
I’m aiming to optimize performance by removing unnecessary graphical effects since I only get around 40 FPS without FSR even with all Settings set to Low.

Thanks in advance!

Greetings @1mYuuta!

In a regular UE5 project, the commands to disable these effects are the following:

  • To disable Screen Space Reflections (SSR): r.Lumen.Reflections.Allow=0.
  • To disable Ray Tracing: r.raytracing.ForceAllRayTracingEffects=0

However, I cannot guarantee these will work in a released, standalone game, as these type of changes are usually done inside the projects.

Thank you. I tried it but sadly didn’t work. Is it possible to turn off those Lumen Reflections with Nvidia Inspector or some other software then?