How to disable replicate movement during runtime?

How can I disable/enable ReplicateMovement on my player Character during runtime?

If I disable ReplicateMovement on the server and client, the player speeds up all of a sudden for some reason.
Any way to toggle ReplicateMovement without this speed glitch?

1 Like

bump, surely someone knows a solution out there

1 Like

Bump, same problem here

in C++ you can use this:

Actor->SetReplicateMovement(true);

And

Movement->SetIsReplicated(false);

And

Actor->SetReplicates(true);

And

Actor->bReplicates=true;