How to disable, then re-enable rendering? (Blueprint or C++)
It might be equivalent to reduce frame rate to zero if that’s allowed. Would be nice to have a better solution that that, however.
Application should continue to show the last rendered frame until rendering is re-enabled. Input events should continue to work, so application logic can re-enable the rendering on user input.
Goal: Stop rendering while waiting for user input in order to save power on mobile devices. It is especially useful to wait in non-animated menus, options screen, etc.