How to disable reflections for a 3d widget?

I have a 3d widget attached to the character’s camera. He has a check mark “Only the owner sees”. But at the same time, this widget is reflected on mirror surfaces. How do I disable reflections for a specific widget?

If this is not possible now, I ask Epic Games to solve this problem!

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Were you able to figure this out? I tried disabling visible in reflection captures in the render settings of the 3d widget blueprint but it still shows up.

No. Apparently, there is no simple solution to this problem, because we will have to change a lot in the engine code. There is a workaround to make a glowing UI in 2D. In the new project from Epic Lyra, there is a solution if you dig into the materials :slight_smile: